Star wars knights of the old republic 2 turbolift code
- #STAR WARS KNIGHTS OF THE OLD REPUBLIC 2 TURBOLIFT CODE MOD#
- #STAR WARS KNIGHTS OF THE OLD REPUBLIC 2 TURBOLIFT CODE FULL#
It is better to breakdown her robes than valuable merchandise. These can go a long way, for melee shields, energy shields, etc. Using the "Handmaiden's Robe" trick, breakdown the robes on the workbench to get 200 components. This works because the choice to persuade him always occurs when you speak with the Exchange leader. You will receive 1,000 experience points every time you persuade him to make more room. Respond that you will think about it and the conversation will end. If you succeed, he will ask you to eliminate him. Persuade the "squid" to make more for the refugees. You will be given a choice to tell him about Odis being sick. After they have been eliminated, make your way to the "squid"-looking Exchange leader to the west. This can be done by starting a fight with their leader. You must then eliminate all the Sirocco gang members to the east. He claims to be sick but cannot do anything about it. Upon entering the refugee camp, speak with Odis. When you do this, you will get Dark points along with 1000 experience and +2 Strength. If you do this enough times, it will subtract too much and boost his intelligence over 100 to 200 points. You will get a success in influence success and grant him a +2 Strength -2 Intelligence bonus. Eventually you will say that he is weak or that he will always be his own prey. He will say he cannot abandon all the ways of his people, but do not stop pressuring him. Ask him about them, then say something along the lines of that it is foolish to hold on to them or ask why he still cares about them. He will say something about the life debts. Either ask if that means he serves you or that one day he will kill you like he did Mira. He will reply that it is the way of a predator and prey and the strong and the weak. After you have answered all the "Influence" needed questions and learned that he killed his people and everything else, ask him why he follows you. If you go to the Dark side, eventually you will get a Wookie in your party named Hanhar. Do this repeatedly to get more Dark side points. Ask him for a reward, then leave them on their own. He will ask you to help save their leader, Chodo. Infinite Dark side pointsĪfter the Ithorians call you asking for your help, go to them and see the Ithorian in the plant room. You will receive Light side points, and Kreia will remain there until you choose differently. Then, when she protests, side with Kreia to defend her. At first, side with them and say that Kreia is a Dark influence. It does not matter what you choose until your friends materialize. When in the hidden tombs inside the Shyrack cave on Korriban, you will enter a dialogue with Kreia. Infinite Light side points on Korriban in Shyrack cave Successfully complete the game and your character will appear on the main menu. Start the game a third time to have new dialogue choices appear during the game.
#STAR WARS KNIGHTS OF THE OLD REPUBLIC 2 TURBOLIFT CODE MOD#
The walkthrough above assumes you have the Restored Content mod for KOTOR 2 installed.Successfully complete the game two times, once with a Light side ending and again with a Dark side ending. It cleared up around 500 bugs and added much more content. Star Wars fans got together and released a mod for KOTOR 2 called the Restored Content Mod. This unfortunately meant that not only where there many bugs but that large sections of the content had to be cut from the game. Knights of the Old Republic 2: The Sith Lords was released in 2004, one year after the release of the original game, Knights of the Old Republic. It received positive reviews after it’s release although the game was left unfinished as LucasArts forced the developers, Obsidian, to finish the game within 16 months.
#STAR WARS KNIGHTS OF THE OLD REPUBLIC 2 TURBOLIFT CODE FULL#
The full Knights of the Old Republic 2 walkthrough includes the original content plus the Restored Content mod which adds much more content that was left out in the original release. The mini-games of the first game are back, including swoop bike racing and Pazaak. Gameplay mechanics are virtually the same as Knights of the Old Republic although there are some notable additions such as the option to choose a fighting style while wielding a lightsabre.
The Order was almost wiped out by the Sith and you wake from unconsciousness with a mission to seek out the last few remaining Jedi. You follow the story of a Jedi who was exiled from the Jedi Order. It’s set in the Star Wars universe five years after the ending of the first game. Star Wars: Knights of the Old Republic 2: The Sith Lords is the sequel to the acclaimed Knights of the Old Republic.